Phase 03 — Food security and the first camp / About year 1
03.01
Snares and deadfall traps
catch game while the hunters are elsewhere
AWhat it needs
Needs 5 other products in all, 2 of them directly.
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- 03.01 Snares and deadfall trapsFood Year 1 needs 5 products
- 01.05 Twisted plant-fibre cordMaking Year 1 needs 2 products
- 01.03 Sharp stone flakeMaking Year 1 needs 1 product
- 01.02 HammerstoneMaking Year 1 raw materials only
- 02.03 Stone knives, scrapers and engraving pointsMaking Year 1 needs 3 products
- 02.01 Knapping kitMaking Year 1 needs 2 products
Open a box to see what it needs. A dashed box is a product already drawn in full: click it to jump there. In the org chart, drag to move around.
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