Civilization manualBook 1: From Bare Hands to Steam and Electricity765 entries · 23 phases · 100 years
The Island
Phase 01 — First days: water, fire, shelter  /  About year 1
01.16

Throwing stick and club

small game

FoodYear 1Story day 4Stands on 6 earlier

AWhat it needs

Needs 6 other products in all, 2 of them directly.

View

Open a box to see what it needs. A dashed box is a product already drawn in full: click it to jump there. In the org chart, drag to move around.

BWhy

Small game will not wait for a bow to be invented. A spinning stick thrown low sweeps a wide path and can break the leg of a rabbit or a ground bird at fifteen paces. The club finishes the animal quickly and deals with fish in the trap.

CYou need

  • For the throwing stick: a branch of dense heavy wood with a gentle natural bend like a bent elbow, as long as the forearm and hand together, two fingers thick
  • For the club: a sapling pulled up with its root ball, or a branch with a heavy knot at the end, as long as the arm
  • A stone flake (01.03), a rough rock, and the coals of the hearth (01.08)

DSteps

  1. Throwing stick: strip the bark. Scrape the two broad faces flatter, leaving the edges rounded, so that it is wider than it is thick along its whole length.
  2. Thin both ends a little and round them off. The weight should sit toward the far end.
  3. Dry it in the shade for a few days, or slowly near the fire, turning it often.
  4. To throw: stand side-on, hold it by one end with the bend pointing forward, and throw side-arm at knee height with a snap of the wrist so it spins flat like a wheel lying on its side.
  5. Aim at the ground just in front of the animal. The stick skips and takes it in the legs.
  6. Practise at a stump every day until nine throws in ten hit from fifteen paces.
  7. Club: trim the roots of the root ball down to a smooth fist-sized knob. Scrape the handle clean and cut a ring of shallow grooves where the hand grips.
  8. Harden the knob over the coals the same way as a spear point.

EIt worked if

  • The stick flies flat and spinning, not tumbling end over end.
  • It is recovered unbroken after hitting a tree.

FWhat goes wrong

  • It tumbles. It was thrown overhand, or the faces were not flattened. Throw side-arm and flatten it more.
  • It cracks on the first hit. Light or brittle wood. Look for the heaviest wood on the island.
  • It is lost in the brush. Scrape one face pale so it shows, and watch where it lands before moving.

GSafety

  • Nobody stands in front of or beside the thrower. A flat spinning stick curves.

HIn the story

Wren wins the first throwing contest and Kofi the second. The camp eats rabbit either way. Tane carves a pattern into the handle of his club, and within a week half the camp has done the same.

IFigures

A throwing stick seen from above and from the edge to show its flattened section, beside a root-ball club with a grooved grip.
Fig. 01.16-aA throwing stick seen from above and from the edge to show its flattened section, beside a root-ball club with a grooved grip.thing
Kofi in mid-throw, side-arm and low, the stick spinning flat toward a rabbit at the edge of long grass.
Fig. 01.16-bKofi in mid-throw, side-arm and low, the stick spinning flat toward a rabbit at the edge of long grass.use